var a = choose(0, 1); if (forcedir == 1) a = 1; if (forcedir == -1) a = 0; if (a == 0) { with (instance_nearest(x - 200, y, obj_musicenemy_boombox)) { angleoffset = random(25); makebullet = 2; } } if (a == 1) { with (instance_nearest(x + 200, y, obj_musicenemy_boombox)) { angleoffset = random(25) * -1; makebullet = 2; } }