con = 0; x1 = obj_growtangle.x + 90; y1 = obj_growtangle.y + 100; times = 1; bullettimermax = 1; forcedir = 0; difficulty = obj_sweet_enemy.musical_bullet_difficulty; obj_sweet_enemy.musical_bullet_difficulty++; enemy_count = 1; skip_bullet = 0; skip_bullet_count = 0; made = 0; init = 0; solotimerprevious = 0;