timer = 0; con = 0; typetext = " frames"; solotimer = 0; backingtimer = 0; partfocus = 0; remlooped = -1; loopbuffer = 0; snd_stop_all(); backing_music = audio_play_sound(cyber_battle_backing, 90, 1); solo_music = audio_play_sound(cyber_battle_backing_solo, 90, 1); backing_audio_length = audio_sound_length(backing_music); main_audio_length = audio_sound_length(solo_music);