scr_bullet_init(); timer = 0; con = 0; headalpha = 0; path = path_add(); path_set_kind(path, 1); path_set_closed(path, false); path_add_point(path, x, y, 100); path_add_point(path, x + 48, y - 48, 100); path_add_point(path, x + 112, y - 48, 100); path_add_point(path, x + 160, y, 100); trajectory = instance_create(x, y, obj_musical_path_trajectory); trajectory.parent = id; with (trajectory) path_start(parent.path, 10, path_action_stop, false); circle1alpha = 0; circle1radius = 31; circle1width = 2; circle1color = c_lime; circle2alpha = 0; circle2radius = 75; circle2width = 4; depth = obj_heart.depth + 1;