with (obj_writer) instance_destroy(); if (obj_sweet_enemy.hurtstate2 == 1) { if (obj_kk_enemy.hurtstate2 == 1 || obj_hatguy_enemy.hurtstate2 == 1) msgsetloc(0, "* (Sweet snapped out of the dance!)/", "obj_musical_controller_slash_Alarm_2_gml_8_0"); else msgsetloc(0, "* (Sweet snapped out of the dance!)/%", "obj_musical_controller_slash_Alarm_2_gml_12_0"); obj_sweet_enemy.stoppeddancingcounter++; } if (obj_kk_enemy.hurtstate2 == 1) { if (obj_hatguy_enemy.hurtstate2 == 1) msgsetloc(0, "* (K_K snapped out of the dance!)/", "obj_musical_controller_slash_Alarm_2_gml_20_0"); else msgsetloc(0, "* (K_K snapped out of the dance!)/%", "obj_musical_controller_slash_Alarm_2_gml_24_0"); obj_sweet_enemy.stoppeddancingcounter++; } if (obj_hatguy_enemy.hurtstate2 == 1) { msgsetloc(0, "* (Cap'n snapped out of the dance!)/%", "obj_musical_controller_slash_Alarm_2_gml_30_0"); obj_sweet_enemy.stoppeddancingcounter++; } scr_battletext_default(); d = 1;