draw_self(); draw_sprite_ext(spr_bg_city_balloon_carrier, 0, x - 12, (y - 70) + fakeballoony, 2, 2, 0, c_white, 1); fakeballoony = lerp(fakeballoony, 0, 0.25); if (abs(fakeballoony) <= 2) fakeballoony = 0;