var dialogue = 0; if (i_ex(obj_kris_headobj)) dialogue = 1; if (completed == 1) dialogue = 3; myinteract = 3; scr_speaker("no_name"); if (dialogue == 1) { msgsetloc(0, "* (You put the bucket in the hole.)/%", "obj_mouseballoon_pillar_bucket_slash_Other_10_gml_15_0"); myinteract = 1; } if (dialogue == 3) msgsetloc(0, "* (It's full of bucket.)/%", "obj_mouseballoon_pillar_bucket_slash_Other_10_gml_19_0"); global.interact = 1; mydialoguer = instance_create(0, 0, obj_dialoguer);