var dialogue = 0; if (i_ex(obj_kris_headobj)) { dialogue = 1; if (obj_kris_headobj.miceheld >= micerequired) dialogue = 2; } if (completed == 1) dialogue = 3; myinteract = 3; scr_speaker("no_name"); msgsetloc(0, "* Looks like a hole to put mice in^1, but you don't have any mice./%", "obj_mouseballoon_pillar_slash_Other_10_gml_17_0"); if (dialogue == 1) msgsetloc(0, "* (You don't have enough mice to fill up the hole.)/%", "obj_mouseballoon_pillar_slash_Other_10_gml_19_0"); if (dialogue == 2) { msgsetloc(0, "* (You put the mice in the hole.)/%", "obj_mouseballoon_pillar_slash_Other_10_gml_22_0"); myinteract = 1; } if (dialogue == 3) msgsetloc(0, "* (It's full of mice.)/%", "obj_mouseballoon_pillar_slash_Other_10_gml_26_0"); global.interact = 1; mydialoguer = instance_create(0, 0, obj_dialoguer);