if (state == 3) { hurttimer -= 1; if (hurttimer < 0) { state = 0; } else { if (global.monster[myself] == 0) { hspeed = 12; turnt -= 8; vspeed = -4; } hurtshake += 1; if (hurtshake > 1) { if (shakex > 0) shakex -= 1; if (shakex < 0) shakex += 1; shakex = -shakex; hurtshake = 0; } } } if (becomeflash == 0) flash = 0; becomeflash = 0;