scr_bullet_init(); wall_destroy = 1; image_alpha = 1; sprite_index = spr_hitbox_10px_center; image_xscale = 1; image_yscale = 1; destroyonhit = 0; grazed = 1; element = 6; if (instance_exists(obj_spamton_neo_enemy)) damage = global.monsterat[obj_spamton_neo_enemy.myself] * 5; if (instance_exists(obj_sneo_bulletcontroller)) target = obj_sneo_bulletcontroller.target; grazepoints = 2; timer = 0; depth = -999999; creator = -1;