scr_enemy_object_init(); talkmax = 90; image_speed = 0.5; idlesprite = spr_mauswheel_idle; hurtsprite = spr_mauswheel_idle; sparedsprite = spr_mauswheel_idle; firstturn = 1; trappingX = false; remove = false; trappedText = false; basket = -4; trapped = false; tasque_joined = false; nact_count = 0; total_cursors = 3; for (i = 0; i < total_cursors; i++) cursor_memory[i] = instance_create(x, y, obj_mauswheel_cursor_memory); cursor_count = 0; recording_cursor = 0; basket_size = 1; tasque_manager_recruited = 1;