if (timer <= 90) { if (timer <= 20) { var easespeed = scr_ease_inout(timer / 20, 2); x = lerp(xstart, maxx, scr_ease_in(easespeed, -1)); y = lerp(ystart, maxy, scr_ease_out(easespeed, 7)); if (instance_exists(obj_maus_holes)) obj_maus_holes.dontcreatemouse = 1; } else if (timer > 60) { var easedlerp = scr_ease_inout((timer - 60) / 30, 2); x = lerp(maxx, memory.xpos[followindex], easedlerp); y = lerp(maxy, memory.ypos[followindex], easedlerp); if (instance_exists(obj_maus_holes)) obj_maus_holes.dontcreatemouse = 0; } timer++; } else { x = memory.xpos[followindex]; y = memory.ypos[followindex]; followindex++; } d = instance_create(x, y, obj_maus_cursor_trail); d.image_blend = image_blend; d.damage = damage; d.target = target;