scr_bullet_init(); followindex = 0; memory = -4; damage = 6; timer = 0; destroyonhit = 0; maxx = obj_growtangle.x + (obj_growtangle.sprite_width / 2); maxy = obj_growtangle.y + (obj_growtangle.sprite_height / 2); depth -= 3; textflash = 0; grazepoints = 3;