scr_bullet_init(); image_speed = 0.25; image_xscale = 0.1; image_yscale = 0.1; siner = 0; timer = 0; con = 0; depth = obj_heart.depth - 100; _pitch = 1; snd_play(snd_sneo_overpower); snd_loop(snd_sneo_overpower); snd_pitch(snd_sneo_overpower, _pitch); snd_volume(snd_sneo_overpower, 0, 0); snd_volume(snd_sneo_overpower, 2, 6); destroyonhit = 0; obj_mauswheel_enemy.mytarget = target; grazepoints = 16; if (instance_exists(obj_mauswheel_enemy)) damage = global.monsterat[obj_mauswheel_enemy.myself] * 5; goal = choose(20, 100);