if (other.con == 5 && other.captured == 0) { caught++; other.depth = depth + 1; other.captured = 1; draw_in = 1; if (draw_in_timer > 10) draw_in_timer = 0; with (obj_maus_split) mousecount--; other.vspeed = vspeed; other.friction = friction; with (obj_maus_split) mercycount += 2; with (obj_mauswheel_enemy) actfailure = 0; snd_stop(snd_squeaky); snd_play(snd_squeaky); snd_volume(snd_squeaky, noisevol, 0); }