scr_enemy_object_init(); talkmax = 90; image_speed = 0.16666666666666666; idlesprite = spr_maus_idle; hurtsprite = spr_maus_hurt; sparedsprite = spr_maus_spared; trappingX = false; remove = false; trappedText = false; basket = -4; trapped = false; tasque_joined = false; fearact = 0; complimentact = 0; nact_count = 0; nise_susie = -100;