maker = 0; depth = -10; biggestwidth = 1; biggestheight = 1; trappingX = false; for (i = 0; i < 3; i++) { cancatch[i] = 0; ismaus[i] = 0; caught[i] = 0; } init = 0; visible = 0; if (instance_exists(obj_mauswheel_enemy)) { instance_create(obj_mauswheel_enemy.x, obj_mauswheel_enemy.y, obj_maus_trapping_fake_idle); obj_mauswheel_enemy.idlesprite = spr_maus_idle; obj_mauswheel_enemy.x += 60; obj_mauswheel_enemy.y += 66; }