if (caught[other.which] == 0) { caught[other.which] = 1; if (other.parentid.object_index == obj_maus_enemy) { snd_stop(snd_squeaky); snd_play(snd_squeaky); snd_volume(snd_squeaky, 1, 0); } else { snd_stop(snd_noise); snd_play(snd_noise); snd_volume(snd_noise, 0.8, 0); } } monsterhit[other.which] = 1; maker.caught[other.which] = 1; with (obj_mauswheel_enemy) actfailure = 0;