if (caught[other.which] == 0) { caught[other.which] = 1 if (other.parentid.object_index == obj_maus_enemy) { snd_stop(snd_squeaky) snd_play(snd_squeaky) snd_volume(snd_squeaky, 1, 0) } else { snd_stop(snd_noise) snd_play(snd_noise) snd_volume(snd_noise, 0.8, 0) } } monsterhit[other.which] = 1 maker.caught[other.which] = 1 with (obj_mauswheel_enemy) actfailure = 0