event_inherited(); if (shovel_start) { shovel_timer--; if (shovel_timer <= 0) { shovel_timer = shovel_time; if (global.flag[335] == 0) { global.flag[335] = 1; global.interact = 0; } var shovel = instance_create(x + sprite_get_width(sprite_index) + random_range(-20, 20), y + sprite_get_height(sprite_index), obj_mansion_shovelpile_particle); shovel.depth = 95000; } }