depth = 100000; shovel_start = global.flag[335] == 1; shovel_time = 15; shovel_timer = shovel_time; if (global.flag[335] == 1) { sprite_index = spr_dw_mansion_door_open; image_xscale = 2; image_yscale = 2; var pile = scr_dark_marker(x - 10, y + 85, spr_dw_mansion_room_kris_shovels); pile.depth = 98000; var pile_dark = scr_dark_marker(x, y, spr_dw_mansion_door_open_shovel); pile_dark.depth = 99000; var pile_collider = instance_create(pile.x, pile.y + 10, obj_soliddark); pile_collider.image_xscale = 3; } myinteract = 0; image_speed = 0; setdepth = 0; read = 0; depthbonus = 0; skip = 0; extflag = 0; docon = 0; doafter = 0; glow_alpha = 0; fade = 0;