image_speed = 0; scr_depth(); if (door_type == 0) { sprite_index = spr_dw_mansion_door_closed; image_xscale = 1; image_yscale = 1; } if (door_type == 1) { sprite_index = spr_dw_mansion_door_open; image_xscale = 2; image_yscale = 2; } if (door_type == 2) { sprite_index = spr_dw_mansion_door_wall; image_xscale = 1; image_yscale = 1; }