siner++; fade += 0.075; draw_sprite_ext(sprite_index, siner / 12, x, y, image_xscale, image_yscale, 0, c_white, 0.25); gpu_set_blendmode(bm_add); draw_sprite_ext(sprite_index, siner / 12, x, y, image_xscale, image_yscale, 0, c_white, sin((((1 * fade) + 3) * pi) / 2) / 2); gpu_set_blendmode(bm_normal);