myinteract = 0; image_speed = 0; depth = 800000; con = 0; closed_door = global.flag[373]; layer_set_visible("TILES_Door_Closed", closed_door); if (closed_door) { collider = instance_create(240, 280, obj_solidblocksized); collider.image_xscale = 2; interactable = instance_create(240, 280, obj_readable_room1); interactable.image_xscale = 4; interactable.image_yscale = 2; } else { instance_destroy(); }