if (swordmode == 0) draw_self() if (button1_p() && scr_debug()) { if (global.darkzone == 0) { draw_set_color(c_red) if (global.facing == 1) draw_rectangle((x + sprite_width / 2), (y + 6 + sprite_height / 2), (x + sprite_width + 13), (y + sprite_height), true) if (global.facing == 3) draw_rectangle((x + sprite_width / 2), (y + 6 + sprite_height / 2), (x - 13), (y + sprite_height), true) if (global.facing == 0) draw_rectangle((x + 4), (y + 28), (x + sprite_width - 4), (y + sprite_height + 15), true) if (global.facing == 2) draw_rectangle((x + 3), (y + sprite_height - 5), (x + sprite_width - 5), (y + 5), true) } if (global.darkzone == 1) { draw_set_color(c_red) if (global.facing == 1) draw_rectangle((x + sprite_width / 2), (y + 12 + sprite_height / 2), (x + sprite_width + 26), (y + sprite_height), true) if (global.facing == 3) draw_rectangle((x + sprite_width / 2), (y + 12 + sprite_height / 2), (x - 26), (y + sprite_height), true) if (global.facing == 0) draw_rectangle((x + 4), (y + 56), (x + sprite_width - 8), (y + sprite_height + 30), true) if (global.facing == 2) draw_rectangle((x + 3), (y + sprite_height - 10), (x + sprite_width - 10), (y + 10), true) } } if (battlemode == 1) { becamebattle = 1 if (battlealpha < 0.8 && drawbattlemode) battlealpha += 0.04 global.heartx = x + 12 - (__view_get((0 << 0), 0)) global.hearty = y + 40 - (__view_get((1 << 0), 0)) } else if (battlealpha > 0) battlealpha -= 0.08 battleheart.image_alpha = battlealpha if (swordmode == 0) { if (fun == 0) { if (global.facing == 0) draw_sprite_ext(spr_krisd_heart, image_index, x, y, image_xscale, image_yscale, 0, image_blend, battlealpha) if (global.facing == 1) draw_sprite_ext(spr_krisr_heart, image_index, x, y, image_xscale, image_yscale, 0, image_blend, battlealpha) if (global.facing == 2) draw_sprite_ext(spr_krisu_heart, image_index, x, y, image_xscale, image_yscale, 0, image_blend, battlealpha) if (global.facing == 3) draw_sprite_ext(spr_krisl_heart, image_index, x, y, image_xscale, image_yscale, 0, image_blend, battlealpha) } else if (sprite_index == spr_krisd_slide) draw_sprite_ext(spr_krisd_slide_heart, image_index, x, y, image_xscale, image_yscale, 0, image_blend, battlealpha) } draw_sprite_ext(spr_heart_outline2, 0, (x + 12), (y + 40), 1, 1, 0, c_white, (battlealpha * 2)) battleheart.x = x + 12 battleheart.y = y + 40 if (battlemode == 4) { draw_set_color(c_lime) draw_set_alpha(0.5) draw_rectangle((x + 12), (y + 40), (x + 27), (y + 49), 0) draw_line((x + 12), (y + 49), (x + 19), (y + 57)) draw_line((x + 26), (y + 49), (x + 19), (y + 57)) draw_set_alpha(1) } if scr_debug() draw_set_color(c_red) if (swordmode == 1) { if (swordfacing == 1) draw_sprite_ext(swordsprite, image_index, x, y, image_xscale, image_yscale, image_angle, image_blend, image_alpha) if (swordfacing == -1) draw_sprite_ext(swordsprite, image_index, (x + sprite_width), y, (-image_xscale), image_yscale, image_angle, image_blend, image_alpha) }