victory = 0; if (global.flag[378] == 1 && global.flag[377] == 1) { with (obj_bridgeSwapper) inert = 1; with (obj_lotteryMouseTrigger) inert = 1; with (obj_camera_area) instance_destroy(); var hints = instance_create(x, y, obj_mouseLotteryCompleteHint); with (hints) scr_depth(); instance_destroy(); }