if (active == 1) { if (global.inv < 0) { instance_create_ch1(0, 0, obj_shake_ch1); snd_stop_ch1(snd_hurt1_ch1); snd_play_ch1(snd_hurt1_ch1); global.inv = global.invc * 40; for (i = 0; i < 3; i += 1) { temphp[i] = global.hp[global.char[i]]; if (temphp[i] < 0) temphp[i] = 0; } if ((ceil(temphp[0] + temphp[1] + temphp[2]) / 3) >= 10) { for (i = 0; i < 3; i += 1) { if (temphp[i] > 0) global.hp[global.char[i]] = ceil(global.hp[global.char[i]] * 0.7); } } else { scr_damage_all_ch1(); } } }