con = 0; if (room == room_forest_chase1_ch1 || room == room_forest_chase2_ch1) { tilearray = tile_get_ids_at_depth_ch1(99999); for (var i = 0; i < array_length_1d(tilearray); i++) tile_set_alpha_ch1(tilearray[i], 0); } if (room == room_forest_chase1_ch1) con = 1; if (room == room_forest_chase2_ch1) con = 20; if (global.plot >= 150) { con = 999; instance_destroy(); } dmax = 20; siner = 0;