if (state == 3) { shakesine = 0; siner = 0; hurttimer -= 1; if (hurttimer < 0) { state = 0; } else { if (global.monster[myself] == 0) scr_defeatrun_ch1(); hurtshake += 1; if (hurtshake > 1) { if (shakex > 0) shakex -= 1; if (shakex < 0) shakex += 1; shakex = -shakex; hurtshake = 0; } if ((global.monsterhp[myself] / global.monstermaxhp[myself]) <= 0.65) hurtlevel = 1; if ((global.monsterhp[myself] / global.monstermaxhp[myself]) <= 0.2) hurtlevel = 2; draw_sprite_ext(hurtsprite, 0, x + (shakex * 2), y, 2, 2, 0, image_blend, 1); } } if (state == 0) { shakesine += 1; siner += 1; shx = random((sin(shakesine / 6) * hurtlevel) / 1.5); thissprite = idlesprite; if (global.mercymod[myself] >= global.mercymax[myself]) thissprite = sparedsprite; draw_sprite_ext(thissprite, hurtlevel, x + shx, y, 2, 2, 0, image_blend, 1); if (flash == 1) { fsiner += 1; d3d_set_fog_ch1(true, 16777215, 0, 1); draw_sprite_ext(thissprite, hurtlevel, x, y, 2, 2, 0, image_blend, (-cos(fsiner / 5) * 0.4) + 0.6); d3d_set_fog_ch1(false, 0, 0, 0); } } if (becomeflash == 0) flash = 0; becomeflash = 0;