grazed = 0; grazepoints = 4; timepoints = 0; target = 0; dont = 1; inv = 60; damage = 20; spec = 0; image_xscale = 2; image_yscale = 2; loop = 0; lcon = 0; flip = 0; ltimer = 0; btimer = 0; racecon = 0; topy = 100; bottomy = 300; susiex = x - 100; susiey = y - 180; if (instance_exists(obj_susieenemy_ch1)) { susiex = obj_susieenemy_ch1.x; susiey = obj_susieenemy_ch1.y; } s_tracking = 0; s_attack = 0; s_timer = 0; type = 0;