con = 1; npc = instance_create_ch1(x, y, obj_npc_room_ch1); if (global.plot >= 80 || global.flag[238] == 1) { con = 99; } else { s = scr_dark_marker_ch1(x + 20, y + 60, spr_susied_dark_ch1); with (s) scr_depth_ch1(); l = scr_dark_marker_ch1(x + 60, y + 80, spr_lancer_dt_ch1); with (l) scr_depth_ch1(); }