if (myinteract == 2) { snd_play(snd_swallow); scr_move_to_point_over_time(headobj.x, headobj.y, 5); myinteract = 3; } if (myinteract == 3) { timer++; if (timer >= 6) { snd_play(snd_coin); headobj.visible = 1; global.interact = 0; myinteract = 0; instance_destroy(); } } if (myinteract == 1) myinteract = 2;