rr = choose(0, 0, 0, 0, 1); if (rr == 0) { var sweet_string = stringsetloc("* Sweet shimmies defiantly.", "obj_kk_enemy_slash_Other_11_gml_4_0"); var capn_string = stringsetloc("* Cap'n spins his cap around.", "obj_kk_enemy_slash_Other_11_gml_5_0"); var kk_string = stringsetloc("* K_K is a CD player.", "obj_kk_enemy_slash_Other_11_gml_6_0"); if (obj_sweet_enemy.dancing == true) sweet_string = stringsetloc("* Sweet is lost in the groove!", "obj_kk_enemy_slash_Other_11_gml_8_0"); if (obj_hatguy_enemy.dancing == true) capn_string = stringsetloc("* Cap'n is lost in the groove!", "obj_kk_enemy_slash_Other_11_gml_9_0"); if (dancing == true) kk_string = stringsetloc("* K_K is lost in the groove!", "obj_kk_enemy_slash_Other_11_gml_10_0"); global.battlemsg[0] = sweet_string + "&" + kk_string + "&" + capn_string; } if (rr == 1) global.battlemsg[0] = stringsetloc("* Smells like music.", "obj_kk_enemy_slash_Step_0_gml_130_0"); obj_musical_controller.ralseiportrait = 0; if (obj_sweet_enemy.actCounter == 1 && !obj_sweet_enemy.letsdance) { obj_sweet_enemy.letsdance = true; obj_musical_controller.ralseiportrait = 1; global.battlemsg[0] = stringsetloc("* Perhaps if we can get them all to dance, we can win?", "obj_kk_enemy_slash_Step_0_gml_126_0"); } if (obj_sweet_enemy.actCounter == 2 && !obj_sweet_enemy.letsdance2 && obj_musical_controller.happyfeetscene == 0) { obj_sweet_enemy.letsdance2 = true; obj_musical_controller.ralseiportrait = 1; global.battlemsg[0] = stringsetloc("* Kris, just keep trying to dance!", "obj_kk_enemy_slash_Other_11_gml_29_0"); } if (obj_sweet_enemy.actCounter == 3 && !obj_sweet_enemy.letsdance3 && obj_musical_controller.happyfeetscene == 0) { obj_sweet_enemy.letsdance3 = true; obj_musical_controller.ralseiportrait = 1; global.battlemsg[0] = stringsetloc("* U-umm... Kris, maybe if you... keep dancing?", "obj_kk_enemy_slash_Other_11_gml_37_0"); }