scr_enemy_object_init(); obj_battlecontroller.hidemercy = 1; depth = obj_battlecontroller.depth - 2; talkmax = 180; image_speed = 0.16666666666666666; hurtsprite = spr_kk_hurt; sparedsprite = spr_diamondm_spared; recruitable = 0; timer = 0; timerB = 0; down = 0; sprite[0] = s_kkSpine; sprite[1] = s_kkArmL; sprite[2] = s_kkArmR; sprite[3] = s_kkFeet; sprite[4] = s_kkFootR; sprite[5] = s_kkLegs; sprite[6] = s_kkHandR; sprite[7] = s_kkHandL; sprite[8] = s_kkChest; sprite[9] = s_kkHead; heal = 0; learnedAct = false; helpusattack = 0; dancing = false; danceCounter = 0; postattackscene = 0; groove = 0; siner2 = 17; musicalnotetimer = 0; hurtstate2 = 0; dancetimer = 0; dance_index = 4; updatetimer = 0;