snd_free_all_ch1(); with (obj_battlecontroller_ch1) skipvictory = 1; with (obj_kingcutscene_ch1) { with (king) visible = 1; } if (global.flag[247] == 0) { with (obj_kingcutscene_ch1) { with (king) sprite_index = spr_chainking_hurt_ch1; } } instance_destroy();