target = -10; body_obj = -32322; init = 0; startx = x; starty = y; endx = x; endy = y; jumptime = 30; jumpspeed = 0; fakegravity = 0; jumpy = 0; timer = 0; nowy = 0; drawshadow = 0; dark = global.darkzone + 1; usesprites = 0; usespritestimer = 0; con = 0; jumpsprite = 0; landsprite = 0;