sprite_index = choose(spr_house_placed_effect, spr_house_placed_effect2); image_speed = 0.4 + random(-0.1); image_xscale = random_range(0.9, 1) * choose(-1, 1); image_yscale = image_xscale * choose(-1, 1); direction = 90 + random_range(-45, 15); speed = random_range(0.1, 1.5); image_angle = random(360); image_alpha = random(0.9) + 0.1; scalerX = random(0.03) * image_xscale; scalerY = random(0.03) * image_yscale; depth = -1000; image_index = 1;