pushable = true; image_speed = 0; xpos = x; ypos = y; reset = 0; con = 0; orientation = "right"; depth = 800000; flash = 0; flashtimer = 0; flashalpha = 0; movecourse = 0; movetimer = 0; myinteract = 0; image_xscale = 2; image_yscale = 2; if (room == room_dw_city_mice2) pushable = false;