if (nointeract == false && room == room_dw_city_mice2) { with (other) { scaredNoelle = instance_create(x, y, obj_noelle_scared); scaredNoelle.con = 0; scaredNoelle.alarm[0] = 1; instance_destroy(); } if (instance_exists(obj_controller_city_mice2)) obj_controller_city_mice2.scared = 0; }