char = 0; myself = 0; points = 0; becomeflash = 0; state = 0; flash = 0; siner = 0; fsiner = 0; attacktimer = 0; attacked = 0; combatdarken = 1; darkentimer = 0; darkify = 0; image_xscale = 2; image_yscale = 2; myheight = 37; mywidth = 34; index = 0; specdraw = 0; is_auto_susie = 0; poisonamount = 0; poisontimer = 0; _sideb = 0; _victoried = 0; normalsprite = spr_krisr_dark; idlesprite = spr_krisb_idle; actreadysprite = spr_krisb_actready; actsprite = spr_krisb_act; hurtsprite = spr_krisb_hurt; defendsprite = spr_krisb_attackready; attackreadysprite = spr_krisb_attackready; attacksprite = spr_krisb_attack; itemsprite = spr_krisb_item; itemreadysprite = spr_krisb_itemready; spellreadysprite = spr_ralseib_spellready; spellsprite = spr_ralseib_spell; defeatsprite = spr_krisb_defeat; victorysprite = spr_krisb_victory; victoryanim = 0; actframes = 7; victoryframes = 9; defendframes = 1; itemframes = 3; attackframes = 3; attackspeed = 0.5; actframes = 7; actreturnframes = 10; spellframes = 10; hurt = 0; hurttimer = 0; hurtindex = 0; acttimer = 0; defendtimer = 0; itemed = 0; tu = 0; if (object_index == obj_herokris) { normalsprite = spr_krisr_dark; idlesprite = spr_krisb_idle; defendsprite = spr_krisb_defend; hurtsprite = spr_krisb_hurt; attackreadysprite = spr_krisb_attackready; attacksprite = spr_krisb_attack; itemsprite = spr_krisb_item; actreadysprite = spr_krisb_actready; actsprite = spr_krisb_act; itemreadysprite = spr_krisb_itemready; spellreadysprite = spr_krisb_actready; spellsprite = spr_krisb_act; defeatsprite = spr_krisb_defeat; victorysprite = spr_krisb_victory; actframes = 7; actreturnframes = 10; attackframes = 6; itemframes = 6; defendframes = 5; spellframes = 10; attackspeed = 0.5; victoryframes = sprite_get_number(victorysprite); mywidth = 68; myheight = 74; } if (object_index == obj_herosusie) { attackframes = 5; itemframes = 5; defendframes = 5; actframes = 7; actreturnframes = 10; spellframes = 8; attackspeed = 0.5; normalsprite = spr_susier_dark; idlesprite = spr_susieb_idle; defendsprite = spr_susieb_defend; hurtsprite = spr_susieb_hurt; actreadysprite = spr_susieb_actready; actsprite = spr_susieb_act; attackreadysprite = spr_susieb_attackready; attacksprite = spr_susieb_attack; if (global.charweapon[2] == 0) { idlesprite = spr_susieb_idle_unarmed; attackreadysprite = spr_susieb_attackready_unarmed; attacksprite = spr_susieb_attack_unarmed; } itemsprite = spr_susieb_item; itemreadysprite = spr_susieb_itemready; spellreadysprite = spr_susieb_spellready; spellsprite = spr_susieb_spell; defeatsprite = spr_susieb_defeat; victorysprite = spr_susieb_victory; victoryframes = sprite_get_number(victorysprite); mywidth = 70; myheight = 82; } if (object_index == obj_heroralsei) { attackframes = 6; itemframes = 6; defendframes = 7; actframes = 8; actreturnframes = 12; attackspeed = 0.5; normalsprite = spr_ralsei_walk_right; idlesprite = spr_ralsei_idle; defendsprite = spr_ralsei_defend; hurtsprite = spr_ralsei_hurt_fixed; attackreadysprite = spr_ralsei_attackready; attacksprite = spr_ralsei_attack; itemsprite = spr_ralsei_item; itemreadysprite = spr_ralsei_itemready; spellreadysprite = spr_ralsei_spellready; spellsprite = spr_ralsei_spell; defeatsprite = spr_ralsei_defeat; victorysprite = spr_ralsei_victory; actreadysprite = spr_ralsei_actready; actsprite = spr_ralsei_act; victoryframes = sprite_get_number(victorysprite); mywidth = 52; myheight = 86; } if (object_index == obj_heronoelle) { attackframes = 4; itemframes = 9; defendframes = 0; actframes = 7; actreturnframes = 11; attackspeed = 0.5; spellframes = 6; normalsprite = spr_noelle_walk_right_dw; idlesprite = spr_noelleb_idle; if (global.encounterno == 73) idlesprite = spr_noelle_shocked_dw; defendsprite = spr_noelleb_defend; hurtsprite = spr_noelleb_hurt; attackreadysprite = spr_noelleb_attackready; attacksprite = spr_noelleb_attack; itemsprite = spr_noelleb_item; itemreadysprite = spr_noelleb_itemready; spellreadysprite = spr_noelleb_spellready; if (global.encounterno == 82) spellreadysprite = spr_noelleb_spellready; spellsprite = spr_noelleb_spell; defeatsprite = spr_noelleb_defeat; victorysprite = spr_noelleb_victory; actreadysprite = spr_noelleb_actready; actsprite = spr_noelleb_act; victoryframes = sprite_get_number(victorysprite); _sideb = 0; if (scr_sideb_get_phase() >= 2) _sideb = 1; if (_sideb == 1) { attackreadysprite = spr_noelleb_idle; attacksprite = spr_noelleb_spell; attackframes = 6; victorysprite = spr_noelleb_pray; victoryframes = 10; defendframes = 5; defendsprite = spr_noelleb_defend_sideb; hurtsprite = spr_noelleb_hurt_sideb; idlesprite = spr_noelleb_idle_sideb; } mywidth = 52; myheight = 86; } remspellframes = spellframes; remspellsprite = spellsprite;