if (made == 0) { for (i = 0; i < 4; i += 1) { son[i] = instance_create_ch1(x, y, obj_regularbullet_ch1); son[i].sprite_index = spr_heartbullet_ch1; scr_bullet_inherit_ch1(son[i]); } made = 1; } pausetimer += 1; if (pausetimer >= 10 && con == 0) { move_towards_point(obj_heart_ch1.x + 8, obj_heart_ch1.y + 8, 7); con = 1; } siner += 1; if (maxlength < 40) maxlength += 4; for (i = 0; i < 4; i += 1) { if (instance_exists(son[i])) { son[i].x = x + lengthdir_x(maxlength, (siner * 3) + (i * 90)); son[i].y = y + lengthdir_y(maxlength, (siner * 3) + (i * 90)); } }