scr_enemy_object_init(); obj_battlecontroller.hidemercy = 1; depth = obj_battlecontroller.depth - 3; talkmax = 180; image_speed = 0.16666666666666666; idlesprite = spr_hatguy_idle; hurtsprite = spr_hatguy_idle; sparedsprite = spr_hatguy_idle; recruitable = 0; dancing = false; danceCounter = 0; dancedwithsusie = 0; heal = 0; learnedAct = false; helpusattack = 0; ishealing = 0; postattackscene = 0; groove = 0; siner2 = 10; musicalnotetimer = 0; hurtstate2 = 0;