decorative = 0; active = 0; basey = y; basex = x; timerbtarget = 15; siner = random(460); image_xscale = 2; image_yscale = 2; image_speed = 0; timer = 130 + random(20); timerb = 0; con = 0; sparkid = 0; radius = 300; chargetime = 150; if (room == room_dw_mansion_east_4f_c) { chargetime = 100; timer -= 50; } depth = 0;