with (shadow) { x = obj_mainchara_ch1.x; sprite_index = obj_mainchara_ch1.sprite_index; image_index = obj_mainchara_ch1.image_index; y = 192 - obj_mainchara_ch1.y; if (obj_mainchara_ch1.sprite_index == spr_krisd_ch1) sprite_index = spr_krisu_ch1; if (obj_mainchara_ch1.sprite_index == spr_krisu_ch1) sprite_index = spr_krisd_ch1; if (obj_mainchara_ch1.sprite_index == spr_krisl_ch1) sprite_index = spr_krisl_ch1; if (obj_mainchara_ch1.sprite_index == spr_krisr_ch1) sprite_index = spr_krisr_ch1; }