scr_bullet_init() destroyonhit = 0 image_speed = 0.2 image_alpha = 0 active = 0 if instance_exists(obj_growtangle) { image_xscale = obj_growtangle.image_xscale image_yscale = obj_growtangle.image_yscale image_angle = obj_growtangle.image_angle } else instance_destroy() instance_create(x, y, obj_growtangle_electric_pushin) timer = 0 type = 0 con = 0 amplitude = 0 maxamplitude = 60 spinamplitude = 0 plugx = 120 plugalpha = 0 shottimer = 0 speedmode = 1 xx = 0 yy = 0 if instance_exists(obj_queen_enemy) damage = global.monsterat[obj_queen_enemy.myself] * 5 if instance_exists(obj_queen_bulletcontroller) target = obj_queen_bulletcontroller.target grazepoints = 4