scr_bullet_init(); destroyonhit = 0; image_speed = 0.2; image_alpha = 0; active = 0; if (instance_exists(obj_growtangle)) { image_xscale = obj_growtangle.image_xscale; image_yscale = obj_growtangle.image_yscale; image_angle = obj_growtangle.image_angle; } else { instance_destroy(); } instance_create(x, y, obj_growtangle_electric_pushin); timer = 0; type = 0; con = 0; amplitude = 0; maxamplitude = 60; spinamplitude = 0; plugx = 120; plugalpha = 0; shottimer = 0; speedmode = 1; xx = 0; yy = 0; if (instance_exists(obj_queen_enemy)) damage = global.monsterat[obj_queen_enemy.myself] * 5; if (instance_exists(obj_queen_bulletcontroller)) target = obj_queen_bulletcontroller.target; grazepoints = 4;