if (instance_exists(obj_growtangle)) { if (global.turntimer < 0 || spawntimer < 15) { spawntimer++; if (spawntimer == 15) { obj_heart.x += (x - xhome); obj_heart.y += (y - yhome); x = xhome; y = yhome; } obj_growtangle.x = scr_movetowards(obj_growtangle.x, x, 5); obj_growtangle.y = scr_movetowards(obj_growtangle.y, y, 5); } } else { instance_destroy(); }