draw_self() if (fadein < 10) fadein += 1 draw_set_alpha(fadein / 10) draw_set_color(c_white) draw_rectangle(lx, ux, rx, dx, true) draw_rectangle((lx + 1), (ux + 1), (rx - 1), (dx - 1), true) draw_set_alpha(1) w = sprite_width h = sprite_height spikecount = floor(w / 11) for (i = 0; i < spikecount; i += 1) { draw_sprite_ext(spr_bouncebox_spike_ch1, 0, (x - w / 2 + 3), (y - h / 2 + i * 11), 1, 1, 0, c_white, (fadein / 10)) draw_sprite_ext(spr_bouncebox_spike_ch1, 0, (x + w / 2 - i * 11), (y - h / 2 + 3), 1, 1, 270, c_white, (fadein / 10)) draw_sprite_ext(spr_bouncebox_spike_ch1, 0, (x - w / 2 + i * 11), (y + h / 2 - 2), 1, 1, 90, c_white, (fadein / 10)) draw_sprite_ext(spr_bouncebox_spike_ch1, 0, (x + w / 2 - 2), (y - h / 2 + i * 11), -1, 1, 0, c_white, (fadein / 10)) }