if (keep == 1) { if instance_exists(obj_heart) { if (path_speed != 0 || speed != 0 || megakeep == 1) { lborder = x - sprite_width / 2 rborder = x + sprite_width / 2 uborder = y - sprite_height / 2 dborder = y + sprite_height / 2 if (obj_heart.x < (lborder + 5)) obj_heart.x = lborder + 5 if (obj_heart.x > (rborder - 22)) obj_heart.x = rborder - 22 if (obj_heart.y < (uborder + 5)) obj_heart.y = uborder + 5 if (obj_heart.y > (dborder - 22)) obj_heart.y = dborder - 22 } } }