if (grazetimer > 0) { draw_sprite_ext(sprite_index, 0, x, y, 1, 1, 0, c_white, grazetimer / 6); draw_sprite_ext(sprite_index, 3, x, y, 1, 1, 0, c_white, (grazetimer / 6) - 0.2); } grazetimer -= 1;