grazetimer = 0; grazetpfactor = 1; grazetimefactor = 1; grazesizefactor = 1; grazetpfactor += (scr_armorcheck_equipped_party(15) * 0.1); grazetimefactor += (scr_armorcheck_equipped_party(14) * 0.1); grazesizefactor += (scr_armorcheck_equipped_party(3) * 0.2); grazesizefactor += (scr_armorcheck_equipped_party(9) * 0.25); if (grazetimefactor > 3) grazetimefactor = 3; if (grazetpfactor > 3) grazetpfactor = 3; if (grazesizefactor > 3) grazesizefactor = 3; image_xscale = grazesizefactor; image_yscale = grazesizefactor; if (instance_exists(obj_heart)) { sizexoff = 0; sizeyoff = 0; x = obj_heart.x + 10 + sizexoff; y = obj_heart.y + 10 + sizeyoff; }