if (room == room_field_puzzle1_ch1) { for (i = 0; i < wonmax; i += 1) { with (block[i]) instance_destroy(); block[i] = instance_create_ch1(1280 + (i * 40), 280, obj_soliddark_ch1); block[i].image_yscale = 2; with (spike1[i]) image_index = 0; with (spike2[i]) image_index = 0; } } wonamt = 0;